I always walk into class with a pair of dice in my pocket. Here are the ways they can be used:
-Roll two dice to choose a student-very effective in choosing a volunteer (for O/X Game, to choose the cross-point student to begin CROSSFIRE, etc.). With a little use, the students become resigned to the fact that their turn to perform was chosen at random by the dice.
With students sitting in rows of 6 across, and 4-7 deep:
- One die counts the rows of students from left-to-right. The second die counts the rows of students from front-to-back. Thus the front row lefthand-most student is number 1-1, the back row righthand-most student is number 6-6, and so on.
-If you give out points, you can offer a choice of a set reward (6 points, for example) or the total of 2 rolled dice.
-When doing chants with Yes/No answers, roll a die to choose the Yes or No answer- 1, 3 or 5 = Yes, 2, 4 or 6 = No. This does a lot to keep students engaged while doing a chant.
-When doing an activity such as a Quiz Show that awards points to the (usually) higher-skilled team, give them points equal to two rolled dice. BUT, if the dice roll any pair (1-1, 2-2, etc.) take away ALL of the points awarded until that time!